The Colony Center has a number of inherent economic upgrades to get your economy started independent of annexed sectors. It is where the colonists live and units and buildings are produced. The colony center is the heart of the colony. The more colonists a colony has, the more food they need to gain the next colonist. Rioters can also be removed by imposing Martial Law at the cost of economic penalties. For every 20 accumulated happiness one rioter will removed. Rioters can be pacified by raising Happiness back to a positive value. Rioters remain in their assigned resource slot but do not produce any upkeep and cannot be moved. Through negative Happiness and hostile covert ops some colonists can become rioters. If the food income of the colony drops below 0 in the colonist growth pool a colonist will starve and be removed from the colony. Idle colonists cost upkeep, but do not generate any income.Ĭolonists have an upkeep cost of both Happiness and Food, so care must be taken not to grown a colony too fast, as that can lead to Rioters and Starvation.Ĭolonists have an upkeep cost of 2 Food and 2 Happiness. If by special circumstance a colony has more colonists then resource slots, the remaining colonists will become idle. By Annexing additional Sector and producing Buildings you can increase the number of Resource Slots. The total number of resource slots in a colony determines the natural growth limit. Colonists are population units that determine the size of a colony.
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